Everything can change

WORLDS WITHOUT LIMITS.
DESTRUCTION DOWN TO THE MILLIMETER.

Voxel Insanity is being built for worlds where structures collapse, terrain changes, water moves, snow accumulates, heat spreads and objects can break at the scale their detail demands.

Browser-nativePersistent worldsAdaptive precisionPhysical simulation

EVERYTHING REACTS.

A world designed as interacting systems rather than a static backdrop.

Destructible structure

FULLY DESTRUCTIBLE

Structures and objects can break, collapse and remain changed.

Water landscape

REAL-TIME FLUIDS

Water moves and responds as terrain and structures change.

Snowy landscape

DYNAMIC WEATHER

Rain, snow, storms, fog and seasons reshape conditions.

Forest fire

FIRE & THERMAL

Heat, fire, melting and freezing interact with materials.

Constructed building

BUILD ANYTHING

Flexible construction tools for structures of almost any size.

Large persistent city

MASSIVE WORLDS

Large spaces designed to remember what players change.

Creator workspace

MADE FOR CREATORS

Bring assets and ideas into interactive destructible worlds.

Character in world

EVERYTHING INCLUDED

Objects, vegetation, vehicles and characters share the same world.

FROM MASSIVE WORLDS TO TINY DETAILS.

Precision scales with what the world needs. Huge spaces stay huge; detailed interactions can go far smaller.

Fine scale wall destruction

MILLIMETER-SCALE DETAIL

Fine destruction where small details matter without requiring the entire world to exist at the same scale.

Fine local detailPersistent damageMaterial-aware worlds
Massive open world

TOTAL FREEDOM

Build, destroy, explore and leave a lasting mark on a world designed to keep changing.

Large persistent spacesTerrain interactionWeather and seasons
Building tools

POWERFUL BUILD TOOLS

Create walls, openings, structures and environments with reusable materials and assets.

Walls and openingsReusable materialsCreator-first workflow
MILLIMETERFine Detail
MASSIVEWorld Scale
DYNAMICPhysics
REAL-TIMEWorld Change
60 FPSPerformance Target
100%Persistent Goal
Voxel Insanity

THE ONLY LIMIT IS
WHAT YOU CAN IMAGINE.